Loop hero resources9/5/2023 The only way to get 100% of your supplies is by retreating ON the camp tile or beating the boss of that chapter.Īlongside being able to upgrade your campsite with the materials amassed, our Warrior Hero can unlock two extra classes at his disposal: The Rogue and Necromancer classes. End up dying and you’ll be revived by your camp-buddies - albeit with 30% of your resources. Retreating anywhere along the loop will lump you with a 40% resource tax, leaving you to scurry away with 60% of what you’ve attained. Though WHEN you should retreat is more important. An early tip is to place any and all meadow tiles next to a stone or mountain block for one extra HP per day cycle - Every little helps!Īt any time other than engaging in combat, you may leave the loop to reap and harvest your resources to craft supplies and upgrade your encampment. There’s some fun that comes from discovering interesting patterns and quirky intricacies that gift Hero with either HP bonuses, new enemies types, and whole new structures from placing landmarks in specific ways. Plonk a graveyard on the track and though you may nab some neat commodities (from what I understand, Hero is essentially grave robbing), more and more skeletons will later roam that tile until you return to seek their revenge. By creating more of the world around you, you inadvertently produce more foes to battle. Many of which will buff your hero in health points and other resources, and in most cases - actively benefit your enemies too. The cards dropped from annihilating those avenue-bound adversaries will net you some landmark tiles for you to place around the board or alongside the road. You can switch equipment whenever you want outside of dialogue, and hovering over any item (or foe) to compare stats pauses gameplay during combat segments, which is handy! As one can imagine, you can equip weapons, armour, shields, and accessories in the allocated slots available to gain attack and defense boosts, as well as an assortment of buffs and health regeneration stats. If you want better loot, you got to throw in better enemies - not that the game doesn’t increase in difficulty on every cycle.Īnd with defeating rivals on the roundabout of hell, the loot you pull can come in two ways (sometimes at the same time!): of weapons & armour, and/or landmark & environment cards. Trail traversal is completely automated as Hero plods along the procedurally generated path, narrowing the focus of gameplay to on-the-fly item management and essentially becoming your own worst enemy as a game master. It’s up to our nameless hero (aptly named “Hero”) to loot and execute along the ever-looping route. Life has sunken into a world of darkness thanks to the Lich (because a lich gotta do what a lich gotta do I guess) denizens of the land shrouded in a fog of amnesia and duress, turning factions that were once hospitable into hostile. Sealed within is a super combo consisting of a top-down rogue-like deck & dungeon-building auto-battler with resource and settlement management systems shuffled into the mix…how this is remotely comprehensible for the layperson like myself only gives credence to how well the game is presented. I am far from the target audience for Loop Hero, having actively avoided such titles and yet taking that into consideration, it is incredibly impressive how easy it was to get lost in the loop and spiral into micro-management mania not many games have left such an impression on me.įour Quarters (developer of Please Don’t Touch Anything) has managed to stack an obscene amount of mechanics in an approachable, aesthetically minimalistic package with Loop Hero. If you were to recommend a ‘rogue-like adventure RPG strategy card game’ to me - you’ll end that sentence talking to a dust cloud silhouette. Reviews // 17th Mar 2021 - 2 years ago // By Danielle Winter Loop Hero Review
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