Spindly-limbed, and with what looks like a bridal veil made from ash, she slinks from a church ceiling carrying a flaming sword, unpredictable pirouettes and tricksy swirls making her particularly hard to read. One highlight remains, though, and that’s the boss battle against the unsettling Dancer of the Frigid Valley. But there’s little in the way of new: our character is fighting enemies we’ve seen before with weapons we’ve used already (greatsword, straight sword, scimitar, short bow), in a better-looking but ultimately similar fantasy setting. I clapped when a fire-breathing drake dowsed a rampart in flames. Sure, I laughed when Miyazaki praised the sun. I’m coming to the end of the demo, and there’s nothing yet that’s surprised me. It’s almost indescribable, if you’ll permit me to use a Lovecraftian cop out. And among admittedly familiar bone dogs, undead archers, and dagger-swiping monks, we encounter one unexpected foe - an ordinary bandit who suddenly explodes into a writhing tangle of slick, black, flailing tentacles. An eight foot knight emerges from a tower with a greatsword, and after a brief crouch, launches us high into the air. Thing is, enemies can use all the same attacks you can. While the fundamental mechanics are the same, more strikes offer more options. Dual-wielding scimitars, meanwhile, allows for a devastating pirouette that can scythe down groups. Each weapon has a ‘ready stance’ from a double-handed position, using the straight sword’s special move sees you lean back before powerfully thrusting an opponent's defense. After Bloodborne’s kinetic aggression, it’s back to the more methodical sword-and-board, but new moves help it feel fresh.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |